
Along with the debates over the similarities of AMD’s Mantle API and the timeline for DX12 release, there are plenty of stories to be told.Īfter the initial session, I wanted to setup meetings with both AMD and NVIDIA to discuss what had been shown and get some feedback on the planned direction for the GPU giants’ implementations. It was our most successful of these types of events with literally thousands of people joining in the conversation. I hosted a live blog from the event which included pictures of the slides. There was plenty of build up to the announcement with Microsoft’s DirectX team posting teasers and starting up a Twitter account of the occasion. The big story at GDC last week was Microsoft’s reveal of DirectX 12 and the future of the dominant API for PC gaming.


DX11 could rival Mantle During GDC and after the DX12 reveal, we sat down with NVIDIA’s Tony Tamasi to talk about how DX11 can rival Mantle with efficiency improvements.
